

You'll have you're very own animatable character you can call your own and the lessons should also stick better! Following my process plus a bit of self discovery should get you there. Path 2 - what might be more fun is designing your own character.Path 1 - follow me step by step, I’ve included my character model in the class materials to use for attaching to your rig.Here are couple of suggested ways to follow my class, Path 1 is easier but I think the rewards in Path 2 would be greater! I hope that once you have completed this course you’ll have the skills to get a character model ready for animation as well as the basic knowledge to start rigging anything that needs to get moving! So lets get to it!įollow along and make your own character rig! Tons of fun stuff so be sure to subscribe over there following this link

There’s also a couple of bonus videos attached to this class which I’ll be posting over on my brand new YouTube channel! One will be an overview of the incredibly useful character object in C4D which is a user friendly way to build preset rigs, another one going through an alternative to binding, and also my animation process for creating the final bike animation. You can follow the links on my profile page. So follow me on here or on social media for updates. This will be the first of a two part class, in the second one we’ll be looking at rigging a bike and attaching the character to the bike ready for animation. And finally we'll be Binding that character to the rig with what we’ve learnt about Weighting.For this we’ll be using the boat character from my modelling class as a base. After that we’ll be ready to make a Full Character Rig! It's a simple character but it’ll be fully animatable.An introduction to Binding and Weights - this is how to attach your mesh to your joints.An introduction to adding IK to your joints, and hopefully explain what the heck IK is!.

